FUNCTIONAL EXAMPLE OF ACTIONS
The Actions Editor contains a catalog of actions that you can use to add custom behaviors to your lessons.
This set of Mini-Lessons is intended to show you functional examples of each of the Actions offered within the Actions Editor.
ACTION: Execute Method
- Methods are built-in behaviors of an object
- Most objects don't have built-in behaviors but a few do:
- For example an Editable Text Field has a built-in method called SetFocus, which will force the focus to that object, causing the blinking I-Beam to start flashing within that field
- Another example is that a Media Player has a Play, Stop and Pause method which will allow you to control the playback of the player
- If you have defined an Action Method for a particular object in your book, you can use Execute Method to call that Action Method into action.
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